The Fleet Council
The Fleet Government Council is composed of a representative from each ship in the fleet.
Every ship selects one of its own-through their own internal process-as their representative in the Fleet Council. There will therefore be as many council members as there are ships in the fleet.
The Council, once formed, shall elect a citizen of the Fleet Government as Admiral(term subject to change) who is granted command over the military and authority to make quick decisions in a crisis. The exact powers include:
- Command of all military assets
- If voted through, special emergency arrest powers. Can arrest and quarantine immediately and without probable cause, though must do so soon after
- Veto power of any Council legislation/resolution
Additionally, a vice-Admiral position is to be created underneath the Admiral. The Vice Admiral
- Shall not have any veto power
- Shall serve as an advisory position to the Admiral
- May still have some military authority
The Council may hold a vote of no confidence if they believe the current Admiral or Vice-Admiral to be incompetent, corrupt, or otherwise unable to perform their duties. Once called for by a Councilmember, the vote must be decided within two-weeks. Then, should the current Admiral or Vice-Admiral be voted out, an election for a new one shall be held and confirmed within two weeks. See the “Admiral” section for more details on succession, specific duties, jurisdiction, etc.
Fleet Council Duties
The Fleet Council is the primary governing body of the Fleet Government. It is responsible for bringing into existence whatever laws and regulations it deems necessary, to create agencies and departments for the execution of its laws and for advisory purposes, and more.
I. Sessions
- The Council shall hold session for at least 15 days out of every month, or longer if needed.
- The quorum for a session of the Council shall require, until further ships are available, 100% attendance among all Councilmembers.
- Any councilmember or the Admiral may call for an emergency session at any time, whereupon the Council must convene within 24 hours, if possible.
- Sessions may be held in-person or over FleetGov controlled and encrypted comms.
II. Legislation
- A “bill” is defined to be a piece of legislation that, if enacted into law by the Council, can be considered to be the law of the Fleet as determined by the sovereign lawmaking body of the Fleet Government.
- These laws, and all other acts by the Fleet Government and its agencies, departments, and officials, are to be considered the supreme law of the land and rule over the laws or regulations of individual ships or non-FleetGov organizations; aside from those exceptions made clear in this document or otherwise specified by FleetGov.
- Any Councilmember may call for a bill to be introduced. The Council may set its own rules regarding the implementation of the bill making process; such as the use of internal committees to discuss and revise bills before voting on them as a Council.
- Once the Council has gained at least 12 members, a ⅔ majority shall be required to pass a bill into law. Until then, all Councilors must agree unanimously. Dissension between so few would be too difficult to resolve when the law is at stake.
- For example, Councilor A may wish to create an agency to handle the coordination of raw materials and their refinement, as well as their distribution across the fleet into refineries, factories, etc. He may introduce a bill to bring that into effect. Discussion with fellow councilors might lead to changes, compromises, or even end the bill there. Otherwise, it can be voted into law by the Council.
III. Planning
- Another critical role performed by the Council is that of planning for the future; whether that concerns material supply or the direction of the people as a whole, long term goals, defense planning, etc.
- Detailed strategies and plans should be drawn up to address a variety of futures. Emergency management materials are highest priority